A self-running demo of a Distributed Interactive Simulation environment.

Author(s): Boston Dynamics Inc

Quick Start:

This is a self-running demo, though you can change the eyepoint by following the detailed instructions below.
This demonstration shows three vignettes. In the first, a single DI-Guy soldier demonstrates a variety of behaviours, including standing, kneeling, running, walking, and crawling. In the second vignette, two good guys clear the area around a barn and farmhouse, working together and taking out two bad guys who were sneaking up on them from behind the house. In the last vignette, a squad of fifteen soldiers travel down a road and across a field. All three vignettes are driven in real time by DIS packets from a logger script.
There is a second (civilian) demo loaded on you system. To run civilians various textures must be hard coded into the demo. To do this, do the following:

Type su

cd /usr/demos/OCTANE/DI_Guy

./install_textures


This will create a directory on / called proj and will set up the necessary symbolic links to the texture files.

Type run_civilians to start the demo.




More Details:

BASIC STEALTH CONTROLS

To gain control of the eyepoint, click on the Stealth Options button on the Stealth GUI. Then, from the ViewControl Options menu in the Stealth Options window, select Ignore. The Stealth will now ignore the eyepoint scripting commands it receives from the Logger. (To restore eyepoint control to the Logger recording, reselect Process All from the ViewControl Options menu.)

Click on the Stealth Control button on the Stealth GUI to bring up the Stealth Control window. Here, you can switch among the Stealth's many View Modes. In absolute mode, the manual controls (arrows) control the position of the eyepoint. In the other modes, the eyepoint is slaved to the position and/or orientation of one or more entities, and the manual controls determine the position and/or rotational offsets from the tethered entities' position(s).

ADVANCED STEALTH CONTROLS

The keyboard may be used instead of the GUI to control the eyepoint. The arrows on the keyboard numeric keypad correspond to the GUI's translation arrows, with the 9 and 3 keys controlling altitude, and the 7 and 1 keys controlling the distance moved in response to the translational keys. The arrows arranged in an inverted 'T' on the keyboard correspond to the GUI's orientation controls.

There are 8 presaved View States (combinations of View Mode, attached entity, and offset). To switch among them, click on one of the numbers 1-8.

The List of Entities window in the Stealth GUI shows all of the vehicles in the exercise, and allows you attach to one by clicking on the entity, then clicking 'Attach' below the list. The other GUI windows should be fairly self explanatory.

The Heads-Up-Display may be toggled on and off with the F4 key. Performance is slightly better with the HUD off.



Other Information:
DI-Guy is software for adding life-like dismounted infantry to Distributed Interactive Simulation (DIS) environments. It provides realistic soldier characters for live, virtual, and constructive simulations. DI-Guy moves realistically, travels about the environment as directed, and makes seamless transitions from one activity to the next. DI-Guy is a COTS product that runs in real time, is easy to use and runs in DIS. DI-Guy is being used in projects by the US Army, Navy, and Marines. For more information about using DI-Guy in your project, give us a call:
Boston Dynamics Inc             Contact: Diane Dustman
One Kendall Square (617) 621-2929
Building 100 (617) 621-1606
Cambridge MA 02139 diguy@bdi.com
http://www.bdi.com/



System Requirements:
An OCTANE /SI or /MXI and 4MB TMEZ


Features:
Industries:
Hardware:
AUDIO
MULTI-PROCESSING
OPEN GL
PERFORMER
TEXTURE MAPPING
GAMES
VISUAL SIMULATION
AUDIO
HARDWARE TEXTURING